Sorcerer Skill Balance Formula


Sorcerer
Sorcerer Elementals
Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs.

Stats
Formula
HP
[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )]
x [(Elemental Summon Level + 2) / 3]
SP
Caster’s Max SP /4
ATK 1 (Presumably Min ATK)
Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
ATK 2
(Presumably Max ATK)
Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ]
MATK
[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)]
ASPD
150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ]
DEF
Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
MDEF
Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level)
FLEE
Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
HIT
Caster’s HIT + (Caster’s Base Level )

Summon Agni/Aqua/Ventus/Tera
Fixed Cast Time: 2 seconds
Variable Cast Time: (1 * Skill Level) seconds
Skill re-use Delay: 60 seconds
Duration: (300 + 300 * Skill Level) seconds
Fire Elemental Agni will receive the following STAT bonus.
ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = (Summon Agni Skill Level x 60) ATK
Level 2 Passive:
  1. Increases the damage done by Fire Walk by (Caster’s Job Level / 2) %.
  1. Increases the HP recovery effect from Warmer skill from (Wamer Skill Level x 1)% to (Warmer Skill Level x 3)%.
  2. Changes Psychic Wave element to Fire, and increases the SP Cost of Psychic Wave by 1.5 times.
Water Elemental Aqua will receive the following STAT bonus.
MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = (Summon Aqua Skill Level x 40) MATK
Level 2 Passive:
  1. Crystallization chance from Diamond Dust is increased by (Caster’s Job Level / 5)%.
  2. Increases the damage done by Diamond Dust by (Caster’s Job Level x 5)%.
  3. Changes Psychic Wave element to Water, and increases Psychic Wave SP cost by 1.5 times
Wind Elemental Ventus will receive the following STAT bonus.
FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 ASPD increase and 1 second Fixed Cast time reduction
Level 2 Passive:
  1. Increases the damage done by Electric Walk by (Caster’s Job Level / 2)%.
  2. Increases the damage done by Varetyr Spear by (Caster’s Job Level x 5)%
  3. Changes Psychic Wave element to Wind, and increases the SP Cost of Psychic Wave by 1.5 times

Earth Elemental Tera will receive the following STAT bonus.
DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: (Summon Tera Skill Level x 5)%
Level 2 Passive:
● Increases the damage done by Cloud Kill by (Caster’s Job Level)%
● Increases the damage done by Poison Burst by (Caster’s Job Level x 5)%
● Increases the damage done by Earth Grave by (Caster’s Job Level x 5)%
  1. Changes Psychic Wave element to Earth, and increases the SP cost of Psychic Wave by 1.5 times.
Spirit Control
Variable Cast Time: 2 seconds
Skill re-use Delay: 5 seconds
Elementals in Wait Mode will regenerate 2% HP and SP every 3 seconds.
Elemental Action
Skill re-use Delay: (Current summoned Elemental Skill Level * 3) seconds
Element Analysis
Fixed Cast Time: 2 seconds
Level 1:
50% chance to get 6 Elemental ores
20% chance to get 7 Elemental ores
15% chance to get 8 Elemental ores
10% chance to get 9 Elemental ores
5% chance to get 10 Elemental ores
Level 2:
90% chance to create 1 Elemental stone
10% chance to fail, and lose all ingredients.

Spirit Sympathy

Level
Elemental
HP, SP bonus
Elemental ATK / MATK bonus
Elemental summon SP cost reduction
1
MHP +5%
MSP + 5%
+ 25
10%
2
MHP +10 %
MSP + 10%
+ 50
15%
3
MHP +15%
MSP + 15%
+ 75
20%
4
MHP +20%
MSP + 20%
+100
25%
5
MHP +25%
MSP + 25%
+125
30%
Spirit Cure
Variable Cast Time: 2 seconds
Global Skill Delay: 1 second
Consumes 10% HP and SP to recover Elemental’s HP and SP for the same amount.

Fire Insignia
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds

Level
Skill Effect
Duration
1
Increases Agni (Fire Elemental) attack power by 20% and increases natural recovery by 2 times.
60 second
2
All targets in the area will have their ATK increased by 50, Weapon element changed to Fire, Physical ATK increased by 10%.
60 second
3
All targets in the area will have their MATK increased by 50, Fire element magic damage by 25%.
60 second
Fire element players or monsters will regenerate 1% Max HP every 5 seconds.
Earth element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Fire Insignia skill range will take 1.5 times more damage from Water Element.

Water Insignia
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds

Level
Skill Effect
Duration
1
Increases Aqua’s (Water Elemental) ATK by 20% and natural recovery by 2 times.
60 second
2
Healing effectivness on targets within range by 10%, Changes Weapon element to Water and increases Physical ATK by 10%.
60 second
3
Reduces 30% Variable Cast Time of Water spells, and increases damage of Water element magic by 25%.
60 second
Water element players or monsters will regenerate 1% Max HP every 5 seconds.
Fire element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Water Insignia skill range will take 1.5 times more damage from Wind Element.

Wind Insignia
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds

Level
Skill Effect
Duration
1
Increases Ventus’ (Wind elemental) ATK by 20%, and natural recovery by 2 times.
60 second
2
Reduces After Delay of all skills by 10%. Weapon element changed to Wind, Physical ATK increased by 10%.
60 second
3
After Delay of Wind element spells reduced by 50%. Increases damage done by Wind element spells by 25%.
60 second
Wind element players or monsters will regenerate 1% Max HP every 5 seconds.
Water element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Wind Insignia skill range will take 1.5 times more damage from Earth Element.

Earth Insignia
Fixed Cast Time: 1 second
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds

Level
Skill Effect
Duration
1
Increases Tera’s (Earth Elemental) ATK by 20%, and natural regeneration by 2 times.
60 second
2
Increases Max HP by 500, DEF by 50. Changes weapon element to Earth, and increases Physical ATK by 10%.
60 second
3
Increases Max SP and MDEF by 50, and the damage done by Earth element magic by 25%.
60 second
Earth element players or monsters will regenerate 1% Max HP every 5 seconds.
Wind element players or monsters will lose 1% Max HP every 5 seconds.
All targets within Earth Insignia skill range will take 1.5 times more damage from Fire Element.
Fire Walk
Variable Cast Time: 1 second
Global Skill Delay: 1 second
Skill duration: 30 seconds
Damage cell duration: 12 seconds
Number of cells: (6 + 2 * Skill Level)
MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage.
Electric Walk
Variable Cast Time: 1 second
Global Skill Delay: 1 second
Skill duration: 30 seconds
Damage cell duration: 12 seconds
Number of cells: (6 + 2 * Skill Level)
MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage
Spell Fist
Global Skill Delay: 1 second
Duration: (15 + 5 * Skill Level) seconds
Number of hits: (Skill Level + 1)
Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] %
Vacuum Extreme
Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
Duration: [(2 + 2 * Skill Level) - (Target’s Base STR / 20)] seconds
Psychic Wave
Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds
Variable Cast Time: (7 + 1 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 7x7
Level 3 ~ 4: 9x9
Level 5: 11x11
Number of hits: (2 + 1 * Skill Level)
MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( Caster’s Base Level / 100 )] %

Killing Cloud
Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 5
Variable Cast Time: (2.1 + 0.2 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: 7x7
Duration: (6 + 2 * Skill Level) seconds
MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] %
Poison chance: 100%
Poison Burst
Fixed Cast Time: (1 - 0.2 * Skill Level) second
Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second at level 5
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
AoE: 3x3 around target
MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 120 ]%
Striking
Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
CRIT increase: + (1 * Skill Level) %
Duration: 60 seconds
[{( Skill Level x 2 ) + 8 } x Target’s Weapon Level]
Caster’s learned level of Endow Blaze / Quake / Tsunami / Tornado increases the Weapon ATK increase from Striking by 5 per level

Earth Grave
Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 3: 7x7
Level 4 ~ 5: 9x9
Bleed chance: (5 * Skill Level) %
Bleed duration: (5 + (Skill Level * 3)) seconds
MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x Caster’s Base Level / 100] %
Diamond Dust
Fixed Cast Time: (1 - 0.2 * Skill Level) seconds
Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 3: 7x7
Level 4 ~ 5: 9x9
Crystallization chance: (5 + 5 * Skill Level) %
Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s Base VIT / 10)] seconds
Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons.
Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons.
Targets in Crystallization status will take 1.5 times more damage from Wind element attacks.
Boss monsters cannot be crystallization.
MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] %

Warmer
Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: (30 + 5 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: 7x7
Duration: (35 + 5 * Skill Level) seconds
HP regen: (Skill Level) % every 3 seconds
Varetyr Spear
Fixed Cast Time: (2 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Aoe: 3x3 around target
Stun chance: (5 * Skill Level) %
Stun duration: [(Skill Level * 0.2) + 2] seconds
ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] %
+ MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] %
Arullo
Fixed Cast Time: (1 - 0.2 * Skill Level) seconds
Variable Cast Time: (2 + 0.2 * Skill Level) seconds
Skill re-use Delay: (4 + 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] %
Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 ) + ( Target’s Base INT / 40 )}]

1 comments:

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